A gravity area that pulls objects in its range towards the lateral surface and base surfaces of a cylinder.
| Name | Type | Games | Required? | Description | Values | 
|---|---|---|---|---|---|
| Obj_arg0 | Integer | Both | False | Enabled Bases: What bases should affect gravity. By default, both bases are enabled. | 
 | 
| Obj_arg1 | Float | Both | False | Valid Degrees: The radial degrees that will have gravity. Starts pointing towards X+ and then rotates counterclockwise around the Y axis. Default is 360. | 
| Name | Games | Required? | Description | 
|---|---|---|---|
| SW_A | Both | False | If used, the gravity will be activated when this switch is activated. | 
| SW_B | Both | False | If used, the gravity will be activated when this switch is not activated. | 
| SW_AWAKE | Both | False | Enables rendering and resumes updates when this switch is active. | 
| Name | Games | Required? | Description | Values | 
|---|---|---|---|---|
| BaseMtxFollower | Both | False | Can follow another BaseMtxFollowTarget object. | 
| Name | Games | Description | 
|---|---|---|
| DemoSimpleCast | Both | Continues movement during cutscenes, NPC conversations, etc. |