A gravity area that pulls objects in its range towards the lateral surface and base surfaces of a cylinder.
Name | Type | Games | Required? | Description | Values |
---|---|---|---|---|---|
Obj_arg0 | Integer | Both | False | Enabled Bases: What bases should affect gravity. By default, both bases are enabled. |
|
Obj_arg1 | Float | Both | False | Valid Degrees: The radial degrees that will have gravity. Starts pointing towards X+ and then rotates counterclockwise around the Y axis. Default is 360. |
Name | Games | Required? | Description |
---|---|---|---|
SW_A | Both | False | If used, the gravity will be activated when this switch is activated. |
SW_B | Both | False | If used, the gravity will be activated when this switch is not activated. |
SW_AWAKE | Both | False | Enables rendering and resumes updates when this switch is active. |
Name | Games | Required? | Description | Values |
---|---|---|---|---|
BaseMtxFollower | Both | False | Can follow another BaseMtxFollowTarget object. |
Name | Games | Description |
---|---|---|
DemoSimpleCast | Both | Continues movement during cutscenes, NPC conversations, etc. |