A rolling stone obstacle that crushes the player when touched. It moves along a path in a rotating motion. It will turn invisible if the camera passes it. For this, it loads a separate model with the suffix Alpha. The Alpha model uses two animations. Wait, which is used for the visible state, and Disappear, which is used to make the model fade out of existence.
Name | Type | Games | Required? | Description | Values |
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Path_arg4 | Integer | SMG2 | False | Initial Position Type: The object's initial position. |
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Path_arg5 | Integer | SMG2 | False | Snapping Speed: If used, the object stays at its original position and moves to its actual position on the path. This setting specifies how fast the object snaps back into its original position. The higher the value is, the slower it moves. | |
Point_arg0 | Integer | SMG2 | False | Movement Speed / Time: The movement speed the object has starting from this point. If Point_arg7 is set to 1, this specifies the time in frames it takes to reach the next point. | |
Point_arg1 | Integer | SMG2 | False | Acceleration Time: The time in frames it takes for the object to reach the movement speed set at this point. | |
Point_arg5 | Integer | SMG2 | False | Stop Time: The time in frames the object waits at this point before it continues moving again. | |
Point_arg7 | Integer | SMG2 | False | Speed Type: Decides whether Point_arg0 specifies the movement speed or the time it takes to reach the next point. |
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Name | Games | Required? | Description | Values |
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RotateSpeed | SMG2 | False | Rotation Speed / Time: How fast the object rotates. If RotateAccelType is set to 2, this specifies the time in frames it takes to rotate to the specified angle. | |
RotateAngle | SMG2 | False | Rotation Angle: How many degrees it rotates. If RotateAccelType is not 2, 0 equals 360 which means it will rotate indefinitely. | |
RotateAxis | SMG2 | False | Rotation Axis: The object's axis to rotate around. |
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RotateAccelType | SMG2 | False | Rotation Speed Type: Decides whether RotateSpeed specifies the rotation speed, acceleration, or the time it takes to rotate to the specified angle. |
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RotateStopTime | SMG2 | False | Restart Delay: The time in frames it takes to restart rotation after stopping. | |
RotateType | SMG2 | False | Rotation Type: Specifies how the object should continue rotating after reaching the targeted angle. |
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SignMotionType | SMG2 | False | Shake Start Type: Specifies whether the object will shake before it starts moving or not. |
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Name | Games | Required? | Description |
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SW_APPEAR | SMG2 | False | Appears when this switch is activated. |
Name | Games | Required? | Description | Values |
---|---|---|---|---|
Rail | SMG2 | True | The path that it moves on. |