A rolling obstacle that moves on a set path. Once it reaches the end of its path, it will reappear at the path's start again. Depending on the current path point, it can perform various actions (Point_arg0).
| Name | Type | Games | Required? | Description | Values | 
|---|---|---|---|---|---|
| Obj_arg0 | Float | SMG2 | False | Movement Speed: How fast the obstacle moves on the path. Default is 10. | |
| Obj_arg1 | Integer | SMG2 | False | Appearance Delay: The delay in frames before the actual obstacle will be generated. Default is 0. | |
| Point_arg0 | Integer | SMG2 | False | Next Nerve: Specifies the next state to be used when the object arrives at this point. | 
 | 
| Point_arg1 | Boolean | SMG2 | False | Invalidate Shadow?: If set, its shadow will be invalidated. | 
| Name | Games | Required? | Description | 
|---|---|---|---|
| SW_APPEAR | SMG2 | False | Appears when this switch is activated. | 
| Name | Games | Required? | Description | Values | 
|---|---|---|---|---|
| Rail | SMG2 | True | The path that the rocks will move on. | |
| ClippingGroup | SMG2 | False | Objects in this group are always clipped together. |