Super Mario Galaxy Object Database

Objects | Configs | Occurrences

Config: GorogoroCylinderRock

A rolling obstacle that moves on a set path. Once it reaches the end of its path, it will reappear at the path's start again. Depending on the current path point, it can perform various actions (Point_arg0).

Arguments

NameTypeGamesRequired?DescriptionValues
Obj_arg0FloatSMG2False

Movement Speed: How fast the obstacle moves on the path. Default is 10.

    Obj_arg1IntegerSMG2False

    Appearance Delay: The delay in frames before the actual obstacle will be generated. Default is 0.

      Point_arg0IntegerSMG2False

      Next Nerve: Specifies the next state to be used when the object arrives at this point.

      • -1: Roll
      • 0: Appear
      • 1: Fall
      • 2: Fall without gravity
      Point_arg1BooleanSMG2False

      Invalidate Shadow?: If set, its shadow will be invalidated.

        Switches

        NameGamesRequired?Description
        SW_APPEARSMG2False

        Appears when this switch is activated.

        Setup

        NameGamesRequired?DescriptionValues
        RailSMG2True

        The path that the rocks will move on.

          ClippingGroupSMG2False

          Objects in this group are always clipped together.