Super Mario Galaxy Object Database

Objects | Configs | Occurrences

Config: HammerBros

A Koopa Troopa that throws hammers to attack the player. These hammers can be destroyed by the player's attacks or eaten by Yoshi to throw them at other objects. Ground Pounding it will defeat it immediately. Other attacks usually stun it first which gives the player an advantage to attack it.

Arguments

NameTypeGamesRequired?DescriptionValues
Obj_arg0IntegerSMG2False

Starting Delay: The delay until it starts jumping around.

    Obj_arg1IntegerSMG2False

    Item Type: Specifies how items should be spawned.

    • -1: Spawn any items
    • 0: Don't spawn any items
    Obj_arg2BooleanSMG2False

    Pass All Points?: If set, it will always cycle through all of its points instead of hopping between the two points closest to the player.

      Obj_arg3BooleanSMG2False

      Connect to Collision?: If enabled, it will be attached to the collision below.

        Switches

        NameGamesRequired?Description
        SW_APPEARSMG2False

        Appears when this switch is activated.

        SW_DEADSMG2False

        Gets activated when it dies.

        SW_ASMG2False

        Remains stationary if the switch is not activated.

        SW_AWAKESMG2False

        Enables rendering and resumes updates when this switch is active.

        Setup

        NameGamesRequired?DescriptionValues
        RailSMG2True

        The path points to jump between.

          ClippingGroupSMG2False

          Objects in this group are always clipped together.

            Properties

            NameGamesDescription
            Player2TargetableSMG2

            It and its hammers can be targeted, frozen and attacked by player 2.

            YoshiTargetableSMG2

            Can be targeted and licked by Yoshi. Its hammers can be targeted, eaten and shot.