A variant of a Wiggler intended to be used on tube slides. It needs to be linked to a proper TubeSlider instance. Its Obj_args specify how it gets positioned on the slide. Unlike its normal variants, it cannot be defeated.
Name | Type | Games | Required? | Description | Values |
---|---|---|---|---|---|
Obj_arg0 | Integer | SMG2 | False | Forwards Speed: How fast it moves along the TubeSlider's path. The actual speed value needs to be multiplied by 10. Default is 100. | |
Obj_arg1 | Integer | SMG2 | False | Sidewards Speed: How fast it revolves around the TubeSlider's path. The actual speed value needs to be multiplied by 10. Default is 20. | |
Obj_arg2 | Integer | SMG2 | False | Number of Body Parts: How many body parts it consists of. Minimum is 1, default is 5. | |
Obj_arg3 | Boolean | SMG2 | False | Is Angry?: If set, it will turn red and move around more aggressively. | |
Obj_arg5 | Float | SMG2 | False | Initial Angle: The angle around the tube slide at which the object gets positioned initially. |
Name | Games | Required? | Description |
---|---|---|---|
SW_A | SMG2 | False | If used, it will remain inactive until this switch gets activated. |
Name | Games | Required? | Description | Values |
---|---|---|---|---|
ClippingGroup | SMG2 | False | Objects in this group are always clipped together. |
Name | Games | Description |
---|---|---|
Player2Targetable | SMG2 | Can be targeted and frozen by player 2. |