Super Mario Galaxy Object Database

Objects | Configs | Occurrences

Config: HoneyBee

A generic bee NPC that can be talked to. It also features several behaviors to choose from.

Arguments

NameTypeGamesRequired?DescriptionValues
Obj_arg0IntegerBothFalse

Behavior & Equipment: How it behaves and what item it carries. Types 6 to 9 are stubbed in SMG2 and won't work like intended.

  • -1: Idling
  • 1: Jumping
  • 2: Flying (needs path)
  • 3: Sleeping
  • 4: Sticking
  • 5: Carries spear
  • 6: Ground Pounding (SMG1 only)
  • 7: Flustering (SMG1 only)
  • 8: Flying with bucket (SMG1 only)
  • 9: Picking up honey with bucket (SMG1 only)
Point_arg0IntegerBothFalse

Flying Animation Type: The animation to be used when it arrives at this path point.

  • -1: Idling
  • 1: Flying

Switches

NameGamesRequired?Description
SW_APPEARBothFalse

Appears when this switch is activated.

SW_ABothFalse

Activated or deactivated depending on the used event flow node.

SW_BBothFalse

Activated or deactivated depending on the used event flow node.

SW_AWAKEBothFalse

Enables rendering and resumes updates when this switch is active.

Talking

NameGamesRequired?DescriptionValues
MessageBothFalse

The text dialogue's label format is HoneyBee%03d, where %03d is the text message ID.

    Setup

    NameGamesRequired?DescriptionValues
    RailBothFalse

    The optional path that it can move on. Required when Obj_arg0 is set to 2.

      MarioFaceShipNpcRegisterSMG2False

      Can be registered to a Starship Mario object appearance event.