A generic bee NPC that can be talked to. It also features several behaviors to choose from.
| Name | Type | Games | Required? | Description | Values |
|---|---|---|---|---|---|
| Obj_arg0 | Integer | Both | False | Behavior & Equipment: How it behaves and what item it carries. Types 6 to 9 are stubbed in SMG2 and won't work like intended. |
|
| Point_arg0 | Integer | Both | False | Flying Animation Type: The animation to be used when it arrives at this path point. |
|
| Name | Games | Required? | Description |
|---|---|---|---|
| SW_APPEAR | Both | False | Appears when this switch is activated. |
| SW_A | Both | False | Activated or deactivated depending on the used event flow node. |
| SW_B | Both | False | Activated or deactivated depending on the used event flow node. |
| SW_AWAKE | Both | False | Enables rendering and resumes updates when this switch is active. |
| Name | Games | Required? | Description | Values |
|---|---|---|---|---|
| Message | Both | False | The text dialogue's label format is HoneyBee%03d, where %03d is the text message ID. |
| Name | Games | Required? | Description | Values |
|---|---|---|---|---|
| Rail | Both | False | The optional path that it can move on. Required when Obj_arg0 is set to 2. | |
| MarioFaceShipNpcRegister | SMG2 | False | Can be registered to a Starship Mario object appearance event. |