A point that periodically launches bullets that damage players and compatible objects upon contact.
Name | Type | Games | Required? | Description | Values |
---|---|---|---|---|---|
Obj_arg0 | Integer | SMG1 | False | Launch Delay: The delay between shots. Default is 300. | |
Obj_arg1 | Float | SMG1 | False | Movement Speed: How fast each bullet moves. Default is 30. |
Name | Games | Required? | Description |
---|---|---|---|
SW_APPEAR | SMG1 | False | Appears when this switch is activated. |
SW_A | SMG1 | False | If used, it will only shoot bullets while this switch is activated. |
Name | Games | Required? | Description | Values |
---|---|---|---|---|
ClippingGroup | SMG1 | False | Objects in this group are always clipped together. |