A ? Block that spawns items when hit. SplashCoinBlock and TimerCoinBlock spawn Coins, SplashPieceBock and TimerPieceBlock spawn Star Bits, CoinBlock2D spawns a single Coin and ItemBlockSwitch does not spawn any items, but it activates SW_DEAD. The "Splash" blocks drop the items immediately when hit. The "Timer" blocks award the player one item each time it's hit. However, these variants will automatically disappear after a timer runs out.
| Name | Type | Games | Required? | Description | Values | Exclusives? | 
|---|---|---|---|---|---|---|
| Obj_arg0 | Integer | Both | False | Number of Items: How many items will be spawned after hitting the block. Default is 8. | 
 | |
| Obj_arg1 | Integer | Both | False | Hit Timer: How long the player is able to hit the block consecutively. Default is 240. | 
 | |
| Obj_arg2 | Integer | Both | False | Shadow Calculation: Specifies how to calculate the shadow. | 
 | |
| Obj_arg4 | Float | Both | False | Shadow Length: Sets the shadow drop length. | 
| Name | Games | Required? | Description | Exclusives? | 
|---|---|---|---|---|
| SW_DEAD | Both | True | Gets activated after hitting the block. | 
 | 
| SW_AWAKE | Both | False | Enables rendering and resumes updates when this switch is active. | 
| Name | Games | Required? | Description | Values | 
|---|---|---|---|---|
| ClippingGroup | Both | False | Objects in this group are always clipped together. | 
| Name | Games | Description | 
|---|---|---|
| Player2Targetable | SMG2 | Can be targeted and hit by player 2. |