Super Mario Galaxy Object Database

Objects | Configs | Occurrences

Config: ItemBlock

A ? Block that spawns items when hit. SplashCoinBlock and TimerCoinBlock spawn Coins, SplashPieceBock and TimerPieceBlock spawn Star Bits, CoinBlock2D spawns a single Coin and ItemBlockSwitch does not spawn any items, but it activates SW_DEAD. The "Splash" blocks drop the items immediately when hit. The "Timer" blocks award the player one item each time it's hit. However, these variants will automatically disappear after a timer runs out.

Arguments

NameTypeGamesRequired?DescriptionValuesExclusives?
Obj_arg0IntegerBothFalse

Number of Items: How many items will be spawned after hitting the block. Default is 8.

    • SplashCoinBlock
    • SplashPieceBlock
    Obj_arg1IntegerBothFalse

    Hit Timer: How long the player is able to hit the block consecutively. Default is 240.

      • TimerCoinBlock
      • TimerPieceBlock
      Obj_arg2IntegerBothFalse

      Shadow Calculation: Specifies how to calculate the shadow.

      • -1: Calculate shadow once
      • 1: Always calculate shadow
        Obj_arg4FloatBothFalse

        Shadow Length: Sets the shadow drop length.

            Switches

            NameGamesRequired?DescriptionExclusives?
            SW_DEADBothTrue

            Gets activated after hitting the block.

            • ItemBlockSwitch
            SW_AWAKEBothFalse

            Enables rendering and resumes updates when this switch is active.

              Setup

              NameGamesRequired?DescriptionValues
              ClippingGroupBothFalse

              Objects in this group are always clipped together.

                Properties

                NameGamesDescription
                Player2TargetableSMG2

                Can be targeted and hit by player 2.