A drill item that the player can carry. It allows the player to dig through collision upon shaking the Wiimote. The player can get rid of it by taking damage or by picking up another power-up item.
Name | Type | Games | Required? | Description | Values |
---|---|---|---|---|---|
Obj_arg0 | Boolean | SMG2 | False | Against Collision Normal?: If set, it will always dig against the normal of the collision triangle below. | |
Obj_arg1 | Float | SMG2 | False | Air Dig Distance: How far the object checks for collision to determine when to end drilling. Greater values can allow "digging through air". Default is 300. | |
Obj_arg2 | Boolean | SMG2 | False | Enable Reflection?: If set, an additional check for NoDig collision will be performed while the player is using the drill. This effectively enables the (angled) reflection behavior. | |
Obj_arg3 | Boolean | SMG2 | False | Delay Gravity Update?: If set, the player's gravity from 15 frames earlier will be used to determine where to drill, giving the player more control over drilling while gravity changes. |
Name | Games | Required? | Description |
---|---|---|---|
SW_APPEAR | SMG2 | False | Appears when this switch is activated. |
SW_AWAKE | SMG2 | False | Enables rendering and resumes updates when this switch is active. |
Name | Games | Required? | Description | Values |
---|---|---|---|---|
Group | SMG2 | False | If the player picks up one of the Drills in this group, all other Drills will temporarily disappear. They will all reappear if the player looses a Drill from this group. | |
Camera | SMG2 | False | 固有 is used while drilling. Uses 出現デモカメラ when it appears via SW_APPEAR. | |
MarioFaceShipNpcRegister | SMG2 | False | Can be registered to a Starship Mario object appearance event. |