Super Mario Galaxy Object Database

Objects | Configs | Occurrences

Config: JumpBeamer

A purple stationary robot enemy with a spring head. It remains in the ground passively before the player approaches it. If the player is nearby, it jumps out of the ground and emits several rings of electricity. The player can bounce off of its spring head. It gets stunned when using a Spin Attack. This fully expands its spring head. It is not possible to destroy it through any means.

Arguments

NameTypeGamesRequired?DescriptionValues
Obj_arg0FloatBothFalse

Ring Speed: The rate at which the individual rings grow. Default is 20.

    Obj_arg1IntegerBothFalse

    Ring Duration: The lifetime of an individual ring before it disappears. Default is 100.

      Switches

      NameGamesRequired?Description
      SW_ABothFalse

      It remains passive while this switch is not activated.

      SW_BBothFalse

      It will become passive after activating this switch.

      SW_PARAMSMG2False

      Animations, velocity and update rates are adjusted with ParamScale while this switch is activated.

      Setup

      NameGamesRequired?DescriptionValues
      GroupBothFalse

      If one Jump Beamer in this group emits a ring, all the other Jump Beamers will do so as well.

        CameraBothFalse

        Used when player gets bounced off.

          Properties

          NameGamesDescription
          Player2TargetableSMG2

          Can be targeted and frozen by player 2.