Super Mario Galaxy Object Database

Objects | Configs | Occurrences

Config: Karon

A skeleton enemy that wanders around passively. It will chase after the player to attack them. Its body disassembles when stomped, Ground Pounded, attacked with a Spin Attack or a fireball. However, it will be defeated when the player is using the Rainbow power-up, the Spin Drill or Yoshi's projectiles. Furthermore, it will sink down when touching SinkDown collision or lava collision (SMG2 only).

Arguments

NameTypeGamesRequired?DescriptionValues
Obj_arg0BooleanBothFalse

Don't Stop SW_A Animation?: If set, its idle animation won't stop when SW_A is used and not activated yet.

    Obj_arg1BooleanSMG2False

    Use Path Direction Sight?: If set, it will only look and move into the path's direction.

      Switches

      NameGamesRequired?Description
      SW_APPEARBothFalse

      Appears when this switch is activated.

      SW_DEADBothFalse

      Gets activated when it dies.

      SW_ABothFalse

      If used, it will remain inactive while this switch is deactivated.

      SW_AWAKESMG2False

      Enables rendering and resumes updates when this switch is active.

      Setup

      NameGamesRequired?DescriptionValues
      RailBothFalse

      The optional path that it can move on.

        ClippingGroupBothFalse

        Objects in this group are always clipped together.

          Properties

          NameGamesDescription
          Player2TargetableBoth

          Can be targeted, frozen and attacked (SMG2 only) by player 2.

          YoshiTargetableSMG2

          Can be targeted and disassembled by Yoshi.

          MoveLimitCollisionBoth

          The collision binder also checks for MoveLimit collision.