A skeleton enemy that wanders around passively. It will chase after the player to attack them. Its body disassembles when stomped, Ground Pounded, attacked with a Spin Attack or a fireball. However, it will be defeated when the player is using the Rainbow power-up, the Spin Drill or Yoshi's projectiles. Furthermore, it will sink down when touching SinkDown collision or lava collision (SMG2 only).
| Name | Type | Games | Required? | Description | Values |
|---|---|---|---|---|---|
| Obj_arg0 | Boolean | Both | False | Don't Stop SW_A Animation?: If set, its idle animation won't stop when SW_A is used and not activated yet. | |
| Obj_arg1 | Boolean | SMG2 | False | Use Path Direction Sight?: If set, it will only look and move into the path's direction. |
| Name | Games | Required? | Description |
|---|---|---|---|
| SW_APPEAR | Both | False | Appears when this switch is activated. |
| SW_DEAD | Both | False | Gets activated when it dies. |
| SW_A | Both | False | If used, it will remain inactive while this switch is deactivated. |
| SW_AWAKE | SMG2 | False | Enables rendering and resumes updates when this switch is active. |
| Name | Games | Required? | Description | Values |
|---|---|---|---|---|
| Rail | Both | False | The optional path that it can move on. | |
| ClippingGroup | Both | False | Objects in this group are always clipped together. |
| Name | Games | Description |
|---|---|---|
| Player2Targetable | Both | Can be targeted, frozen and attacked (SMG2 only) by player 2. |
| YoshiTargetable | SMG2 | Can be targeted and disassembled by Yoshi. |
| MoveLimitCollision | Both | The collision binder also checks for MoveLimit collision. |