A large armadillo boss that will try to attack the player by rolling into them. It can only be defeated by hitting the weak spot with the Rock power-up. When it's not rolling, it will hop around for a few seconds. It may spawn a Power Star if the object and Scenario entry are configured correctly. After the battle ends, the player will return to their last position before the boss fight started.
Name | Type | Games | Required? | Description | Values |
---|---|---|---|---|---|
Obj_arg0 | Boolean | SMG2 | False | Use Vector Register Camera?: If set, it will calculate the focal point of a vector register camera. The vector register's camera index is 1. | |
Obj_arg1 | Integer | SMG2 | False | Power Star ID: The scenario ID of the Power Star to be spawned. -1 does not register a Power Star. |
Name | Games | Required? | Description |
---|---|---|---|
SW_A | SMG2 | False | Starts the boss battle once activated. |
Name | Games | Required? | Description | Values |
---|---|---|---|---|
Rail | SMG2 | True | The path that it moves on during the intro cutscene. | |
AppearPowerStar | SMG2 | False | Spawned after defeating it. Requires Obj_arg1 to be configured correctly. | |
NamePos | SMG2 | True | Additional placements that can be freely placed. |
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