The iconic mushroom NPC that can be talked to. It features a wide range of different behaviors and equipment. Furthermore, it can spawn a Power Star if configured correctly.
Name | Type | Games | Required? | Description | Values |
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Obj_arg1 | Integer | Both | False | Color Frame: The color frame to be used. |
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Obj_arg2 | Integer | Both | False | Behavior: The animation/behavior to be used. |
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Obj_arg3 | Boolean | Both | False | Spawns Power Star?: If set, it will register a Power Star and spawn it after triggering the correct event flow. | |
Obj_arg4 | Integer | Both | False | SW_APPEAR Behavior: How it functions when its SW_APPEAR switch gets triggered. This setting is ignored if Obj_arg2 is set to 4. |
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Obj_arg5 | Boolean | Both | False | Strict LOD Distances?: If set, the high-poly model will be used when the player is closer to the object than usual. This also affects the distances for the middle-poly and low-poly models. | |
Obj_arg6 | Boolean | Both | False | Invalidate Sensor?: If set, its body sensor will be invalidated so that all sensor-related interactions have no effect. | |
Obj_arg7 | Integer | Both | False | Equipment: The equipment that he wears/carries. |
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Point_arg0 | Integer | Both | False | Point Behavior: How it behaves when it arrives at this point. Default is -1. |
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Name | Games | Required? | Description |
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SW_APPEAR | Both | False | Appears when this switch is activated. |
SW_A | SMG1 | False | Activated or deactivated depending on the used event flow node. |
SW_B | SMG1 | False | Activated or deactivated depending on the used event flow node. |
SW_AWAKE | Both | False | Enables rendering and resumes updates when this switch is active. |
Name | Games | Required? | Description | Values |
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Message | Both | False | The text dialogue's label format is Kinopio%03d, where %03d is the text message ID. | |
EventFunc | Both | False | Object-specific behavior for EventFunc event flow nodes. |
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BranchFunc | SMG2 | False | Object-specific behavior for BranchFunc branch flow nodes. |
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Name | Games | Required? | Description | Values |
---|---|---|---|---|
Rail | Both | False | The optional path that it can move on. | |
AppearPowerStar | Both | False | Spawned after triggering a specific message event flow. Requires Obj_arg2 set to 8. | |
DemoCast | Both | False | Can take part in a cutscene. | |
MarioFaceShipNpcRegister | SMG2 | False | Can be registered to a Starship Mario object appearance event. |
Name | Games | Description |
---|---|---|
YoshiTargetable | SMG2 | Can be targeted and licked by Yoshi. |
SearchTurtle | Both | Red Koopa Shells and Gold Shells home in on this object. |