Super Mario Galaxy Object Database

Objects | Configs | Occurrences

Config: Kinopio

The iconic mushroom NPC that can be talked to. It features a wide range of different behaviors and equipment. Furthermore, it can spawn a Power Star if configured correctly.

Arguments

NameTypeGamesRequired?DescriptionValues
Obj_arg1IntegerBothFalse

Color Frame: The color frame to be used.

  • -1: Blue
  • 1: Green
  • 2: Purple
  • 3: Red
  • 4: Yellow
Obj_arg2IntegerBothFalse

Behavior: The animation/behavior to be used.

  • -1: Default
  • 0: Spinning
  • 1: Breakdancing
  • 2: Faster spinning
  • 3: Far talking range
  • 4: Connects to collision below (Broken in SMG2)
  • 5: Swimming
  • 6: Digging
  • 7: Sleeping
  • 8: Spawns Power Star
  • 9: Guarding
  • 10: Excited/jumping
  • 11: Scared
  • 12: Holds Star Bit
  • 13: Panicking while running
  • 14: Scared & turns around (SMG2 only)
Obj_arg3BooleanBothFalse

Spawns Power Star?: If set, it will register a Power Star and spawn it after triggering the correct event flow.

    Obj_arg4IntegerBothFalse

    SW_APPEAR Behavior: How it functions when its SW_APPEAR switch gets triggered. This setting is ignored if Obj_arg2 is set to 4.

    • -1: Appears immediately
    • 0: Gets launched from box
    Obj_arg5BooleanBothFalse

    Strict LOD Distances?: If set, the high-poly model will be used when the player is closer to the object than usual. This also affects the distances for the middle-poly and low-poly models.

      Obj_arg6BooleanBothFalse

      Invalidate Sensor?: If set, its body sensor will be invalidated so that all sensor-related interactions have no effect.

        Obj_arg7IntegerBothFalse

        Equipment: The equipment that he wears/carries.

        • -1: Nothing
        • 1: Snorkel
        • 2: Pickaxe
        • 3: Postman Bag
        • 4: Spear and Shield
        • 5: Glasses
        • 6: Star Bit
        • 7: Captain's Headgear
        Point_arg0IntegerBothFalse

        Point Behavior: How it behaves when it arrives at this point. Default is -1.

        • -1: Keeps on walking
        • 0: Pauses for 1 second, then proceeds walking
        • 1: Pauses for 2 seconds, then proceeds walking
        • 2: Hops, then proceeds walking
        • 3: Tumbles, then proceeds walking

        Switches

        NameGamesRequired?Description
        SW_APPEARBothFalse

        Appears when this switch is activated.

        SW_ASMG1False

        Activated or deactivated depending on the used event flow node.

        SW_BSMG1False

        Activated or deactivated depending on the used event flow node.

        SW_AWAKEBothFalse

        Enables rendering and resumes updates when this switch is active.

        Talking

        NameGamesRequired?DescriptionValues
        MessageBothFalse

        The text dialogue's label format is Kinopio%03d, where %03d is the text message ID.

          EventFuncBothFalse

          Object-specific behavior for EventFunc event flow nodes.

          • 0: Spawn Power Star
          BranchFuncSMG2False

          Object-specific behavior for BranchFunc branch flow nodes.

          • 0: World 1 unlocked?
          • 1: World 2 unlocked?
          • 2: Comets unlocked?
          • 3: World 3 unlocked?
          • 4: World 4 unlocked?
          • 5: World 5 unlocked?
          • 6: World 6 unlocked?
          • 7: Green Stars unlocked?
          • 8: 120 Stars collected?
          • 9: Initialized Starship events?

          Setup

          NameGamesRequired?DescriptionValues
          RailBothFalse

          The optional path that it can move on.

            AppearPowerStarBothFalse

            Spawned after triggering a specific message event flow. Requires Obj_arg2 set to 8.

              DemoCastBothFalse

              Can take part in a cutscene.

                MarioFaceShipNpcRegisterSMG2False

                Can be registered to a Starship Mario object appearance event.

                  Properties

                  NameGamesDescription
                  YoshiTargetableSMG2

                  Can be targeted and licked by Yoshi.

                  SearchTurtleBoth

                  Red Koopa Shells and Gold Shells home in on this object.