A variant of a Toad that is used in the Comet Observatory. It features a wide range of different behaviors and equipment. It can attach to Sling Pods.
| Name | Type | Games | Required? | Description | Values |
|---|---|---|---|---|---|
| Obj_arg1 | Integer | SMG1 | False | Color Frame: The color frame to be used. If set to be Purple, it will carry the Postman Bag. |
|
| Obj_arg2 | Integer | SMG1 | False | Behavior: The animation/behavior to be used. |
|
| Obj_arg4 | Integer | SMG1 | False | SW_APPEAR Behavior: How it functions when its SW_APPEAR switch gets triggered. This setting is ignored if Obj_arg2 is set to 4. |
|
| Obj_arg5 | Boolean | SMG1 | False | Strict LOD Distances?: If set, the high-poly model will be used when the player is closer to the object than usual. This also affects the distances for the middle-poly and low-poly models. | |
| Obj_arg6 | Boolean | SMG1 | False | Invalidate Sensor?: If set, its body sensor will be invalidated so that all sensor-related interactions have no effect. | |
| Obj_arg7 | Integer | SMG1 | False | Equipment: The equipment that he wears/carries. If Obj_arg1 is set to 2, it will carry the Postman Bag as well as whatever is chosen for this argument. |
|
| Name | Games | Required? | Description |
|---|---|---|---|
| SW_APPEAR | SMG1 | False | Appears when this switch is activated. |
| SW_A | SMG1 | False | Activated or deactivated depending on the used event flow node. |
| SW_B | SMG1 | False | Activated or deactivated depending on the used event flow node. |
| Name | Games | Required? | Description | Values |
|---|---|---|---|---|
| Message | SMG1 | False | The text message ID to be used. |
| Name | Games | Required? | Description | Values |
|---|---|---|---|---|
| Rail | SMG1 | False | The path that it can move on. |