Super Mario Galaxy Object Database

Objects | Configs | Occurrences

Config: KoopaBattle

The boss version of Bowser, the main antagonist. He attacks with fire breath and falling meteors (AttackRock) that the player can launch into him. All fights require AttackRock instances, a KoopaDemoChamber and a KoopaBattlePlanet, they should not be linked to it directly, though. Furthermore, the final encounter also requires AttackRockFinal, KoopaFinalStarPlanet and KoopaFinalBattlePos. Additionally, it requires a specific cutscene setup. It always spawns a Power Star when defeated, which requires a properly configured Scenario entry.

Switches

NameGamesRequired?Description
SW_DEADSMG2False

Gets activated when he dies.

SW_ASMG2False

If used, the boss battle will start once this switch gets activated.

Talking

NameGamesRequired?DescriptionValues
MessageSMG2True

For each encounter, it uses special dialogues during cutscenes. For KoopaLv1 these are DemoKoopaVs1Opening and DemoKoopaVs1Down. For KoopaLv2 these are DemoKoopaVs2Opening and DemoKoopaVs2Down. For KoopaLv3 these are DemoKoopaVs3Opening, DemoKoopaLastBattleStart, DemoKoopaLastBattleEnd.

    Setup

    NameGamesRequired?DescriptionValues
    AppearPowerStarSMG2True

    Gets spawned after defeating him.

      DemoCastSMG2True

      Registers to the cutscenes クッパオープニングデモ and クッパダウンデモ which are used for the cutscenes before and after the battle, respectively. Furthermore, KoopaLv3 also registers to クッパ最終戦開始デモ and クッパ最終戦終了デモ which are used before and after the final battle phase, respectively.

        BaseMtxFollowTargetSMG2False

        Can be followed by another BaseMtxFollower object.

          Properties

          NameGamesDescription
          DemoSimpleCastSMG2

          Continues movement during cutscenes, NPC conversations, etc.