A castle tank boss that is controlled by Bowser Jr. It features rotating three rotating Fire Bars, vents that suck in cloud platforms and a large glass capsule. The player has to Ground Pound the glass three times to defeat the boss. After hitting it twice, the lower portion will emerge from the ground, allowing it to move around the arena. It always spawns a Power Star when defeated.
Name | Type | Games | Required? | Description | Values |
---|---|---|---|---|---|
Obj_arg7 | Integer | SMG2 | False | Camera Register Starting Index: Specifies the starting index of the vector register camera. |
Name | Games | Required? | Description |
---|---|---|---|
SW_DEAD | SMG2 | False | Gets activated when it dies. |
SW_A | SMG2 | False | Starts the boss battle when activated. |
SW_B | SMG2 | False | The object will use its high-poly models when this switch gets activated. |
Name | Games | Required? | Description | Values |
---|---|---|---|---|
Message | SMG2 | True | DemoOpeningKoopaJrCastle is used during the intro cutscene with Bowser Jr. |
Name | Games | Required? | Description | Values |
---|---|---|---|---|
AppearPowerStar | SMG2 | False | ||
NamePos | SMG2 | True | Additional placements that can be freely placed. |
|
DemoCast | SMG2 | True | Automatically registers to the cutscene with the name クッパJrキャッスル登場. | |
BaseMtxFollowTarget | SMG2 | False | Can be followed by another BaseMtxFollower object. |
Name | Games | Description |
---|---|---|
Player2Targetable | SMG2 | Its balls of electricity can be removed by player 2. |