A Goomba that can be defeated using most of the player's attacks. A Spin Attack will stun it, though. It can also be defeated by an enemy's explosion, crush or shockwave attack. It wanders around randomly. Once the player gets close, it will chase after the player to damage them. It drops a Coin when stomped or Ground Pounded, and it drops Star Bits when damaged through other means.
Name | Type | Games | Required? | Description | Values |
---|---|---|---|---|---|
Obj_arg0 | Boolean | Both | False | Don't Calculate Gravity?: If set, it won't calculate gravity. Instead, its down vector becomes the gravity vector. | |
Obj_arg1 | Integer | Both | False | Initial State: Specifies its initial behavior. |
|
Name | Games | Required? | Description |
---|---|---|---|
SW_APPEAR | Both | False | Appears when this switch is activated. |
SW_DEAD | Both | False | Gets activated when it dies. |
SW_AWAKE | Both | False | Enables rendering and resumes updates when this switch is active. |
Name | Games | Required? | Description | Values |
---|---|---|---|---|
ClippingGroup | Both | False | Objects in this group are always clipped together. | |
BaseMtxFollowTarget | Both | False | Can be followed by another BaseMtxFollower object. |
Name | Games | Description |
---|---|---|
ScoreAttack | SMG2 | This object scores 100 points in The Chimp's challenges. |
Player2Targetable | Both | Can be targeted, frozen and defeated (SMG2 only) by player 2. |
YoshiTargetable | SMG2 | Can be targeted and eaten by Yoshi. |
MoveLimitCollision | Both | The collision binder also checks for MoveLimit collision. |