A large Goomba enemy that can only be defeated by stunning it with a Spin Attack and damaging it again with most of the player's attacks. It can also be defeated by an enemy's crush or shockwave attack. It wanders around randomly. Once the player gets close, it will chase after the player to damage them. It drops some Star Bits when damaged through other means.
Name | Type | Games | Required? | Description | Values |
---|---|---|---|---|---|
Obj_arg7 | Integer | Both | False | Camera Register Index: Specifies the starting index of the vector register cameras. |
Name | Games | Required? | Description |
---|---|---|---|
SW_APPEAR | Both | False | Appears when this switch is activated. |
SW_DEAD | Both | False | Gets activated when it dies. |
SW_A | Both | False | If used, it will spawn a Key that will activate this switch when collected. |
SW_AWAKE | SMG1 | False | Enables rendering and resumes updates when this switch is active. |
Name | Games | Required? | Description | Values |
---|---|---|---|---|
BaseMtxFollowTarget | Both | False | Can be followed by another BaseMtxFollower object. |
Name | Games | Description |
---|---|---|
Player2Targetable | Both | Can be targeted, frozen and attacked (SMG2 only) by player 2. |
MoveLimitCollision | Both | The collision binder also checks for MoveLimit collision. |