A small lava bubble that jumps out and back into lava and damages the player upon contact. Obj_arg0 and Obj_arg3 implicitly define how far it jumps, which requires excessive testing.
Name | Type | Games | Required? | Description | Values |
---|---|---|---|---|---|
Obj_arg0 | Float | SMG2 | False | Jump Velocity: How fast it moves when jumping. Default is 1000. | |
Obj_arg1 | Boolean | SMG2 | False | Broken Gravity Fall Direction: If set, the direction it falls in will be affected by gravity. This is effectively useless, since the object never recalculates its gravity vector. | |
Obj_arg2 | Boolean | SMG2 | False | Gravity Jump Direction?: If set, the direction it jumps in will be its negated gravity vector. | |
Obj_arg3 | Integer | SMG2 | False | Jump Time: How long it jumps before disappearing again. Default is 100. | |
Obj_arg4 | Integer | SMG2 | False | Appearance Delay: How long it takes before it appears again. Default is 90. |
Name | Games | Required? | Description |
---|---|---|---|
SW_AWAKE | SMG2 | False | Enables rendering and resumes updates when this switch is active. |
Name | Games | Required? | Description | Values |
---|---|---|---|---|
ClippingGroup | SMG2 | False | Objects in this group are always clipped together. |
Name | Games | Description |
---|---|---|
Player2Targetable | SMG2 | Can be targeted and frozen by player 2. |