A lava geyser that periodically appears and disappear. It damages the player and compatible objects upon contact.
| Name | Type | Games | Required? | Description | Values |
|---|---|---|---|---|---|
| Obj_arg0 | Integer | Both | False | Rising Delay: The delay until it starts rising up again. Default is 180. | |
| Obj_arg1 | Integer | Both | False | Rising Time: How long it stays visible before disappearing again. Default is 180. |
| Name | Games | Required? | Description |
|---|---|---|---|
| SW_A | Both | False | If used, the object will only appear while this switch is activated. |
| SW_B | SMG2 | False | If activated, the geyser will disappear forever. |
| SW_AWAKE | SMG2 | False | Enables rendering and resumes updates when this switch is active. |
| Name | Games | Required? | Description | Values |
|---|---|---|---|---|
| ClippingGroup | Both | False | Objects in this group are always clipped together. |
| Name | Games | Description |
|---|---|---|
| Player2Targetable | SMG2 | Can be targeted and frozen by player 2. |