A large castle-like planet consisting of two halves that move on two separate RailObj instances. The halves do not move until its SW_B gets activated. The RailObj instances can be configured like generic RailMoveObj objects; point_arg0 specifies the movement speed, for instance.
Name | Games | Required? | Description |
---|---|---|---|
SW_B | SMG2 | False | Causes the two halves to start moving once this switch is activated. |
SW_AWAKE | SMG2 | False | Enables rendering and resumes updates when this switch is active. |