An NPC variant of Luigi. It enables the player to play as Luigi when talked to in a galaxy. However, it will appear only if certain game progress conditions are met.
Name | Type | Games | Required? | Description | Values |
---|---|---|---|---|---|
Obj_arg7 | Boolean | SMG2 | False | Special Talk Camera?: If set, it will use the camera with the name 独自会話 when talked to. |
Name | Games | Required? | Description |
---|---|---|---|
SW_APPEAR | SMG2 | False | Very buggy so it shouldn't be used. The object will appear when this switch is activated, but it will always have appeared even if the switch is deactivated. Deactivating the switch again will fix this, though. |
SW_A | SMG2 | False | Activated or deactivated depending on the used event flow node. |
SW_B | SMG2 | False | Activated or deactivated depending on the used event flow node. |
SW_AWAKE | SMG2 | False | Enables rendering and resumes updates when this switch is active. |
Name | Games | Required? | Description | Values |
---|---|---|---|---|
Message | SMG2 | False | The text dialogue's label formats are LuigiIntrusivelyStart%03d and LuigiIntrusively%03d, where %03d is the text message ID. If set to -1, the default dialogue from SceneCommonMessage will be used. | |
EventFunc | SMG2 | False | Object-specific behavior for EventFunc event flow nodes. |
|
BranchFunc | SMG2 | False | Object-specific behavior for BranchFunc branch flow nodes. |
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Name | Games | Required? | Description | Values | Exclusives? |
---|---|---|---|---|---|
Camera | SMG2 | False | Only used when Obj_arg7 is set. The camera used for talking to him goes by the label 独自会話. |
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DemoCast | SMG2 | False | Can take part in a cutscene. If registered to でしゃばりルイージ終了, it can use an incomplete special cutscene functor action that does nothing. | ||
MarioFaceShipNpcRegister | SMG2 | False | Can be registered to a Starship Mario object appearance event. |
Name | Games | Description |
---|---|---|
YoshiTargetable | SMG2 | Can be targeted and licked by Yoshi. |