Super Mario Galaxy Object Database

Objects | Configs | Occurrences

Config: LuigiNPC

A non-playable variant of Luigi that can be talked to. This object will only appear under certain conditions, which is determined by the value of Obj_arg0. This can be bypassed by using SW_APPEAR / SW_SLEEP.

Arguments

NameTypeGamesRequired?DescriptionValues
Obj_arg0IntegerSMG1False

Behavior: The animation/behavior to be used. If the object is called LuigiEvent, 2 will be added to the value. For any value greater than 0, the object will only appear under certain conditions, unless bypassed with SW_APPEAR / SW_SLEEP.

  • -1: Normal
  • 0: Afraid
  • 1: Normal (Observatory)
  • 2: Normal (Good Egg)
  • 3: Stuck to a wall, then Normal (Honeyhive)
  • 4: Panicked (Battlerock)

Switches

NameGamesRequired?Description
SW_APPEARSMG1False

Appears when this switch is activated.

SW_An/aFalse

SW_Bn/aFalse

SW_AWAKESMG1False

Enables rendering and resumes updates when this switch is active.

Talking

NameGamesRequired?DescriptionValues
Messagen/aFalse

The text message ID to be used. Needs to be specified in the zone's text file.

    Setup

    NameGamesRequired?DescriptionValues
    AppearPowerStarn/aFalse