A non-playable variant of Luigi that can be talked to. This object will only appear under certain conditions, which is determined by the value of Obj_arg0. This can be bypassed by using SW_APPEAR / SW_SLEEP.
| Name | Type | Games | Required? | Description | Values |
|---|---|---|---|---|---|
| Obj_arg0 | Integer | SMG1 | False | Behavior: The animation/behavior to be used. If the object is called LuigiEvent, 2 will be added to the value. For any value greater than 0, the object will only appear under certain conditions, unless bypassed with SW_APPEAR / SW_SLEEP. |
|
| Name | Games | Required? | Description |
|---|---|---|---|
| SW_APPEAR | SMG1 | False | Appears when this switch is activated. |
| SW_A | n/a | False | |
| SW_B | n/a | False | |
| SW_AWAKE | SMG1 | False | Enables rendering and resumes updates when this switch is active. |
| Name | Games | Required? | Description | Values |
|---|---|---|---|---|
| Message | n/a | False | The text message ID to be used. Needs to be specified in the zone's text file. |
| Name | Games | Required? | Description | Values |
|---|---|---|---|---|
| AppearPowerStar | n/a | False |