A non-playable variant of Luigi that can be talked to. However, it will be hidden by default, meaning that SW_APPEAR or SW_AWAKE can be used to make it appear.
| Name | Type | Games | Required? | Description | Values | 
|---|---|---|---|---|---|
| Obj_arg0 | Boolean | SMG2 | False | Disable After Luigi Unlocked?: If set and Luigi starts appearing in other galaxies, this object won't appear anymore, no matter what. | 
| Name | Games | Required? | Description | 
|---|---|---|---|
| SW_APPEAR | SMG2 | False | Appears when this switch is activated. | 
| SW_A | SMG2 | False | Activated or deactivated depending on the used event flow node. | 
| SW_B | SMG2 | False | Activated or deactivated depending on the used event flow node. | 
| SW_AWAKE | SMG2 | False | Enables rendering and resumes updates when this switch is active. | 
| Name | Games | Required? | Description | Values | 
|---|---|---|---|---|
| Message | SMG2 | False | The text dialogue's label format is LuigiTalkNpc%03d, where %03d is the text message ID. | |
| EventFunc | SMG2 | False | Object-specific behavior for EventFunc event flow nodes. | 
 | 
| BranchFunc | SMG2 | False | Object-specific behavior for BranchFunc branch flow nodes. | 
 | 
| Name | Games | Required? | Description | Values | 
|---|---|---|---|---|
| DemoCast | SMG2 | False | Can take part in a cutscene. For the Starship's cutscene 顔惑星注目会話イベント301 it can use a special cutscene functor action which makes it face the player. | |
| MarioFaceShipNpcRegister | SMG2 | False | Can be registered to a Starship Mario object appearance event. | 
| Name | Games | Description | 
|---|---|---|
| YoshiTargetable | SMG2 | Can be targeted and licked by Yoshi. |