The monkey NPC who will prompt the player to play a scoring mini-game where one has to defeat as many Gummits as possible. The mini-game controller (MameMuimuiScorer or MameMuimuiScorerLv2) needs to be linked to it. It will register a Power Star, however, this requires a properly configured Scenario entry. A complex dialogue with flow nodes needs to be set up as well.
| Name | Games | Required? | Description | 
|---|---|---|---|
| SW_APPEAR | SMG2 | False | Appears when this switch is activated. | 
| SW_A | SMG2 | False | Activated or deactivated depending on the used event flow node. | 
| SW_B | SMG2 | False | Activated or deactivated depending on the used event flow node. | 
| SW_AWAKE | SMG2 | False | Enables rendering and resumes updates when this switch is active. | 
| Name | Games | Required? | Description | Values | 
|---|---|---|---|---|
| Message | SMG2 | False | The text dialogue's label format is MameMuimuiAttackMan%03d, where %03d is the text message ID. | |
| EventFunc | SMG2 | False | Object-specific behavior for EventFunc event flow nodes. | 
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| AnimeFunc | SMG2 | False | Object-specific behavior for AnimeFunc event flow nodes. | 
 | 
| BranchFunc | SMG2 | False | Object-specific behavior for BranchFunc branch flow nodes. | 
 | 
| Name | Games | Required? | Description | Values | 
|---|---|---|---|---|
| AppearPowerStar | SMG2 | True | Gets spawned after triggering its EventFunc. | |
| MarioFaceShipNpcRegister | SMG2 | False | Can be registered to a Starship Mario object appearance event. | 
| Name | Games | Description | 
|---|---|---|
| YoshiTargetable | SMG2 | Can be targeted and licked by Yoshi. |