Super Mario Galaxy Object Database

Objects | Configs | Occurrences

Config: MechanicKoopaMini

A robotic enemy that walks on a path. If the player is nearby, it will pursue the player to attack them with a flame. It can be defeated using a Ground Pound attack, which will cause it to spawn a single Coin. In SMG2, a Key (KeySwitch) can be linked to it which appears once this enemy is defeated.

Arguments

NameTypeGamesRequired?DescriptionValues
Obj_arg0BooleanBothFalse

Jumps when Appearing?: If set, it will jump up and turn towards the player when it appears. Does not work in SMG2.

    Obj_arg1BooleanBothFalse

    Don't Pause Walking?: If set, it won't pause while walking.

      Obj_arg2BooleanSMG2False

      Don't Calculate Gravity?: If set, it won't calculate gravity. Instead, the negated up vector will be used.

        Switches

        NameGamesRequired?Description
        SW_APPEARBothFalse

        Appears when this switch is activated.

        SW_DEADBothFalse

        Gets activated when it dies.

        SW_ASMG2False

        If used, it won't pursue the player until this switch is activated.

        SW_AWAKEBothFalse

        Enables rendering and resumes updates when this switch is active.

        Setup

        NameGamesRequired?DescriptionValues
        RailBothTrue

        The path that it moves on.

          DemoCastBothFalse

          Can take part in a cutscene.

            Properties

            NameGamesDescription
            Player2TargetableBoth

            Can be targeted, frozen and attacked (SMG2 only) by player 2.

            MoveLimitCollisionBoth

            The collision binder also checks for MoveLimit collision.