A robotic enemy that walks on a path. If the player is nearby, it will pursue the player to attack them with a flame. It can be defeated using a Ground Pound attack, which will cause it to spawn a single Coin. In SMG2, a Key (KeySwitch) can be linked to it which appears once this enemy is defeated.
| Name | Type | Games | Required? | Description | Values | 
|---|---|---|---|---|---|
| Obj_arg0 | Boolean | Both | False | Jumps when Appearing?: If set, it will jump up and turn towards the player when it appears. Does not work in SMG2. | |
| Obj_arg1 | Boolean | Both | False | Don't Pause Walking?: If set, it won't pause while walking. | |
| Obj_arg2 | Boolean | SMG2 | False | Don't Calculate Gravity?: If set, it won't calculate gravity. Instead, the negated up vector will be used. | 
| Name | Games | Required? | Description | 
|---|---|---|---|
| SW_APPEAR | Both | False | Appears when this switch is activated. | 
| SW_DEAD | Both | False | Gets activated when it dies. | 
| SW_A | SMG2 | False | If used, it won't pursue the player until this switch is activated. | 
| SW_AWAKE | Both | False | Enables rendering and resumes updates when this switch is active. | 
| Name | Games | Required? | Description | Values | 
|---|---|---|---|---|
| Rail | Both | True | The path that it moves on. | |
| DemoCast | Both | False | Can take part in a cutscene. | 
| Name | Games | Description | 
|---|---|---|
| Player2Targetable | Both | Can be targeted, frozen and attacked (SMG2 only) by player 2. | 
| MoveLimitCollision | Both | The collision binder also checks for MoveLimit collision. |