Creates and registers several objects that appear during the cutscene where Bowser is encountered for the first time. The individual models that it creates are DemoKoopa, DemoKoopaArm, Peach and TicoBaby. Exactly five KoopaAssaultFallObj instances have to be linked to this object. It does nothing until SW_APPEAR gets activated. Once activated, it will occasionally shake the screen.
Name | Games | Required? | Description |
---|---|---|---|
SW_APPEAR | SMG2 | True | Appears when this switch is activated. |
SW_A | SMG2 | False | If activated, Bowser will start to walk around and the falling meteors will appear. |
SW_B | SMG2 | False | Can be activated or deactivated using cutscene actions. |
Name | Games | Required? | Description | Values |
---|---|---|---|---|
Message | SMG2 | True | The text to be displayed can be found in SceneCommonMessage.arc/StoryBook.msbt. The text goes by the prefix DemoMeetKoopa. Furthermore, StoryBook_MeetKoopa_PeachHelp is used for Peach's text. |
Name | Games | Required? | Description | Values |
---|---|---|---|---|
NamePos | SMG2 | True | Additional placements that can be freely placed. |
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DemoCast | SMG2 | True | Can take part in a cutscene. It can use a special cutscene nerve action which will start the conversation with Bowser. |