The large purple Luma NPC that can be talked to. It registers to various Starship Mario cutscenes and events.
Name | Type | Games | Required? | Description | Values |
---|---|---|---|---|---|
Obj_arg0 | Boolean | SMG2 | False | Registers Starship Events?: If set, it will register and register to various Starship Mario events. This is only read if the current stage is MarioFaceShipGalaxy. |
Name | Games | Required? | Description |
---|---|---|---|
SW_APPEAR | SMG2 | False | Appears when this switch is activated. |
SW_DEAD | SMG2 | False | Can be activated when the object is killed through a cutscene action. |
SW_A | SMG2 | False | Activated or deactivated depending on the used event flow node. |
SW_B | SMG2 | False | Activated or deactivated depending on the used event flow node. |
SW_AWAKE | SMG2 | False | Enables rendering and resumes updates when this switch is active. |
Name | Games | Required? | Description | Values |
---|---|---|---|---|
Message | SMG2 | False | The text dialogue's label format is Meister%03d, where %03d is the text message ID. Additionally, it will use various complex dialogues from SceneCommonMessage. If Obj_arg0 is set, it will also load dialogues for the special appearance events from SceneCommonMessage. | |
BranchFunc | SMG2 | False | Object-specific behavior for BranchFunc branch flow nodes. |
|
Name | Games | Required? | Description | Values |
---|---|---|---|---|
DemoCast | SMG2 | False | Tries to register to the cutscenes with the names ハラペコスターピースチコ紹介, マリオ顔惑星変化, グランドスター帰還後(ワールド1), グランドスター帰還後(ワールド2), グランドスター帰還後(ワールド3), グランドスター帰還後(ワールド4), グランドスター帰還後(ワールド5), ノーマルエンディング後デモ, スター120個エンディング後デモ, アイテム部屋からの退室, スター1個目直後のゲームスタート, パワースター帰還[初回], and ゲームオーバー後のデモ. | |
MarioFaceShipNpcRegister | SMG2 | False | Can be registered to a Starship Mario object appearance event. |
Name | Games | Description |
---|---|---|
YoshiTargetable | SMG2 | Can be targeted and licked by Yoshi. |
DemoSimpleCast | SMG2 | Continues movement during cutscenes, NPC conversations, etc. |