A strange wood NPC that can be talked to.
Name | Type | Games | Required? | Description | Values |
---|---|---|---|---|---|
Obj_arg0 | Integer | SMG2 | False | Shape: The shape to use. |
|
Obj_arg1 | Boolean | SMG2 | False | Spawns Power Star?: If set, it will register a Power Star. Its EventFunc needs to be triggered via an event flow node to make it spawn. |
Name | Games | Required? | Description |
---|---|---|---|
SW_APPEAR | SMG2 | False | Very buggy so it shouldn't be used. The object will appear when this switch is activated, but it will always have appeared even if the switch is deactivated. Deactivating the switch again will fix this, though. |
SW_A | SMG2 | False | Activated or deactivated depending on the used event flow node. |
SW_B | SMG2 | False | Activated or deactivated depending on the used event flow node. |
SW_AWAKE | SMG2 | False | Enables rendering and resumes updates when this switch is active. |
Name | Games | Required? | Description | Values |
---|---|---|---|---|
Message | SMG2 | False | The text dialogue's label format is Moc%03d, where %03d is the text message ID. | |
EventFunc | SMG2 | False | Object-specific behavior for EventFunc event flow nodes. |
|
BranchFunc | SMG2 | False | Object-specific behavior for BranchFunc branch flow nodes. |
|
Name | Games | Required? | Description | Values |
---|---|---|---|---|
AppearPowerStar | SMG2 | False | Gets spawned after triggering its EventFunc. | |
MarioFaceShipNpcRegister | SMG2 | False | Can be registered to a Starship Mario object appearance event. |
Name | Games | Description |
---|---|---|
YoshiTargetable | SMG2 | Can be targeted by Yoshi. |