An exotic NPC that can be talked to. If enabled, it can throw the player upwards or towards a certain target point.
Name | Type | Games | Required? | Description | Values |
---|---|---|---|---|---|
Obj_arg0 | Integer | SMG2 | False | Color Frame: The color frame to be used. |
|
Obj_arg1 | Integer | SMG2 | False | Chuckster Type: The behavior to be used. |
|
Obj_arg2 | Integer | SMG2 | False | Throw Height: How far up the player gets thrown. Default is 700. Ignored if using a GeneralPos to specify the target. | |
Obj_arg3 | Integer | SMG2 | False | Throw Speed: The rate at which the player gets thrown. Default is 50. |
Name | Games | Required? | Description |
---|---|---|---|
SW_APPEAR | SMG2 | False | Very buggy so it shouldn't be used. The object will appear when this switch is activated, but it will always have appeared even if the switch is deactivated. Deactivating the switch again will fix this, though. |
SW_A | SMG2 | False | Activated or deactivated depending on the used event flow node. |
SW_B | SMG2 | False | Activated or deactivated depending on the used event flow node. |
SW_AWAKE | SMG2 | False | Enables rendering and resumes updates when this switch is active. |
Name | Games | Required? | Description | Values |
---|---|---|---|---|
Message | SMG2 | False | The text dialogue's label format is Monte%03d, where %03d is the text message ID. |
Name | Games | Required? | Description | Values |
---|---|---|---|---|
LinkNamePos | SMG2 | False | Additional placements that need to be linked to the object. |
|
Camera | SMG2 | False | Used when the player gets thrown. | |
DemoCast | SMG2 | False | Can take part in a cutscene. | |
MarioFaceShipNpcRegister | SMG2 | False | Can be registered to a Starship Mario object appearance event. |
Name | Games | Description |
---|---|---|
YoshiTargetable | SMG2 | Can be targeted and licked by Yoshi. |