A collectable item that turns the player into a Fire character. This temporary power-up state allows them to shoot fireballs.
Name | Type | Games | Required? | Description | Values |
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Obj_arg0 | Integer | Both | False | Appearance Type: Specifies how the item appears after SW_APPEAR gets activated. |
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Obj_arg1 | Integer | Both | False | Binder Type: Enables or disables collision binding. |
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Obj_arg2 | Integer | Both | False | Landing Type: Specifies whether the power-up falls down after appearing or not. |
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Obj_arg3 | Integer | Both | False | Inside Bubble?: Specifies if the item is stored in a bubble or not. |
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Obj_arg4 | Integer | Both | False | Shadow & Clipping Type: Specifies the shadow and clipping properties. |
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Obj_arg5 | Integer | Both | False | Appearance Camera Type: Specifies what appearance event cameras are to be used. |
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Obj_arg6 | Integer | Both | False | Rotation Type: Specifies how the item rotates. It never visibly rotates while inside a bubble. |
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Path_arg4 | Integer | SMG2 | False | Initial Position Type: The object's initial position. |
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Path_arg5 | Integer | SMG2 | False | Snapping Speed: If used, the object stays at its original position and moves to its actual position on the path. This setting specifies how fast the object snaps back into its original position. The higher the value is, the slower it moves. | |
Point_arg0 | Integer | SMG2 | False | Movement Speed / Time: The movement speed the object has starting from this point. If Point_arg7 is set to 1, this specifies the time in frames it takes to reach the next point. | |
Point_arg1 | Integer | SMG2 | False | Acceleration Time: The time in frames it takes for the object to reach the movement speed set at this point. | |
Point_arg5 | Integer | SMG2 | False | Stop Time: The time in frames the object waits at this point before it continues moving again. | |
Point_arg7 | Integer | SMG2 | False | Speed Type: Decides whether Point_arg0 specifies the movement speed or the time it takes to reach the next point. |
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Name | Games | Required? | Description | Values |
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SignMotionType | SMG2 | False | Shake Start Type: Specifies whether the object will shake before it starts moving or not. |
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Name | Games | Required? | Description |
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SW_APPEAR | Both | False | Appears when this switch is activated. |
SW_DEAD | Both | False | Gets activated after it is destroyed. |
SW_PARAM | SMG2 | False | The path movement speed is adjusted with ParamScale while this switch is activated. |
SW_AWAKE | Both | False | Enables rendering and resumes updates when this switch is active. |
Name | Games | Required? | Description | Values |
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Rail | SMG2 | False | The optional path that it can move on. | |
Camera | Both | False | Used when the item appears. | |
DemoCast | Both | False | Can take part in a cutscene. | |
MarioFaceShipNpcRegister | SMG2 | False | Can be registered to a Starship Mario object appearance event. |