Super Mario Galaxy Object Database

Objects | Configs | Occurrences

Config: MorphItemNeoFoo

A collectable item that turns the player into a Flying character. This temporary power-up state lasts for 60 seconds, and allows the player to fly around freely. The player will lose this power-up upon contact with Sling/Launch Stars and WaterPressure bubbles, or upon usage of a Pull Star. It may appear inside of a rotating crystal, which can be destroyed by a spin attack, ground pound, or koopa shell.

Arguments

NameTypeGamesRequired?DescriptionValues
Obj_arg0IntegerSMG1False

Appearance Type: Specifies how the item appears after SW_APPEAR gets activated.

  • -1: Appears in place
  • 1: Appears above and falls down
Obj_arg1IntegerSMG1False

Binder Type: Enables or disables collision binding.

  • -1: Deactivated
  • 1: Activated
Obj_arg2IntegerSMG1False

Landing Type: Specifies whether the power-up falls down after appearing or not.

  • -1: Lands when it appears
  • 1: Stays in position where it appeared (Bounces up first in SMG1 if in a crystal)
Obj_arg3IntegerSMG1False

Container: Specifies the container the item appears in. If SW_APPEAR is set, the container will not appear until the item respawns.

  • -1: Contained in a crystal (SMG1)/None (SMG2)
  • 0: Contained in a bubble
  • 1: None
Obj_arg4IntegerSMG1False

Shadow & Clipping Type: Specifies the shadow and clipping properties.

  • -1: Calculate shadow drop direction from gravity once
  • 0: Use no shadow
  • 1: Calculate shadow
  • 2: Calculate shadow drop and direction from gravity
  • 3: Use spherical clipping and calculate shadow drop direction from gravity once
  • 4: Use spherical clipping and calculate shadow drop direction from gravity once
Obj_arg5IntegerSMG1False

Appearance Camera Type: Specifies what appearance event cameras are to be used.

  • -1: No cameras
  • 1: Use 出現1
  • 2: Use 出現1 and 出現2
Obj_arg6IntegerSMG1False

Rotation Type: Specifies how the item rotates. It never visibly rotates while inside a bubble, and always visibly rotates inside of a crystal.

  • -1: Always rotates
  • 0: Don't rotate
  • 1: Rotation updates while outside container
  • 2: Rotation updates while inside container
Obj_arg7IntegerSMG1False

Unlocking Type: Specifies the unlocking criteria needed for it to appear. If used in SMG2, it will never appear at all. This argument is ignored if SW_APPEAR is set.

  • -1: No special requirement
  • 1: Gateway's Red Power Star needs to be collected

Switches

NameGamesRequired?Description
SW_APPEARSMG1False

Appears when this switch is activated.

SW_DEADSMG1False

Gets activated after it is destroyed.

SW_AWAKESMG1False

Enables rendering and resumes updates when this switch is active.

Setup

NameGamesRequired?DescriptionValues
CameraSMG1False

Used when the item appears.

    DemoCastSMG1False

    Can take part in a cutscene.