A collectable item that turns the player into an Ice character. This temporary power-up state allows them to create ice platforms when touching water surface.
| Name | Type | Games | Required? | Description | Values | 
|---|---|---|---|---|---|
| Obj_arg0 | Integer | SMG1 | False | Appearance Type: Specifies how the item appears after SW_APPEAR gets activated. | 
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| Obj_arg1 | Integer | SMG1 | False | Binder Type: Enables or disables collision binding. | 
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| Obj_arg2 | Integer | SMG1 | False | Landing Type: Specifies whether the power-up falls down after appearing or not. | 
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| Obj_arg3 | Integer | SMG1 | False | Inside Bubble?: Specifies if the item is stored in a bubble or not. | 
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| Obj_arg4 | Integer | SMG1 | False | Shadow & Clipping Type: Specifies the shadow and clipping properties. | 
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| Obj_arg5 | Integer | SMG1 | False | Appearance Camera Type: Specifies what appearance event cameras are to be used. | 
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| Obj_arg6 | Integer | SMG1 | False | Rotation Type: Specifies how the item rotates. It never visibly rotates while inside a bubble. | 
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| Name | Games | Required? | Description | 
|---|---|---|---|
| SW_APPEAR | SMG1 | False | Appears when this switch is activated. | 
| SW_DEAD | SMG1 | False | Gets activated after it is destroyed. | 
| SW_AWAKE | SMG1 | False | Enables rendering and resumes updates when this switch is active. | 
| Name | Games | Required? | Description | Values | 
|---|---|---|---|---|
| Camera | SMG1 | False | Used when the item appears. | |
| DemoCast | SMG1 | False | Can take part in a cutscene. |