Super Mario Galaxy Object Database

Objects | Configs | Occurrences

Config: MorphItemRock

A collectable item that turns the player into a Rock character. This power-up state allows them to turn into a rolling rock.

Arguments

NameTypeGamesRequired?DescriptionValues
Obj_arg0IntegerSMG2False

Appearance Type: Specifies how the item appears after SW_APPEAR gets activated.

  • -1: Appears in place
  • 1: Appears above and falls down
Obj_arg1IntegerSMG2False

Binder Type: Enables or disables collision binding.

  • -1: Deactivated
  • 1: Activated
Obj_arg2IntegerSMG2False

Landing Type: Specifies whether the power-up falls down after appearing or not.

  • -1: Lands when it appears
  • 1: Stays in position where it appeared
Obj_arg3IntegerSMG2False

Inside Bubble?: Specifies if the item is stored in a bubble or not.

  • -1: Not contained in a bubble
  • 1: Contained in a bubble
Obj_arg4IntegerSMG2False

Shadow & Clipping Type: Specifies the shadow and clipping properties.

  • -1: Calculate shadow drop direction from gravity once
  • 0: Use no shadow
  • 1: Calculate shadow
  • 2: Calculate shadow drop and direction from gravity
  • 3: Use spherical clipping and calculate shadow drop direction from gravity once
  • 4: Use spherical clipping and calculate shadow drop direction from gravity once
Obj_arg5IntegerSMG2False

Appearance Camera Type: Specifies what appearance event cameras are to be used.

  • -1: No cameras
  • 1: Use 出現1
  • 2: Use 出現1 and 出現2
Obj_arg6IntegerSMG2False

Rotation Type: Specifies how the item rotates. It never visibly rotates while inside a bubble.

  • -1: Always rotates
  • 0: Don't rotate
  • 1: Rotation updates while outside bubble
  • 2: Rotation updates while inside bubble
Obj_arg7IntegerSMG2False

Breaking Type: How the rolling rock breaks apart when using the power-up.

  • -1: Breaks automatically after some seconds
  • 1: Does not break automatically
Path_arg4IntegerSMG2False

Initial Position Type: The object's initial position.

  • -1: Start at nearest position on path
  • 1: Start at nearest path point
  • 2: Start at first path point
Path_arg5IntegerSMG2False

Snapping Speed: If used, the object stays at its original position and moves to its actual position on the path. This setting specifies how fast the object snaps back into its original position. The higher the value is, the slower it moves.

    Point_arg0IntegerSMG2False

    Movement Speed / Time: The movement speed the object has starting from this point. If Point_arg7 is set to 1, this specifies the time in frames it takes to reach the next point.

      Point_arg1IntegerSMG2False

      Acceleration Time: The time in frames it takes for the object to reach the movement speed set at this point.

        Point_arg5IntegerSMG2False

        Stop Time: The time in frames the object waits at this point before it continues moving again.

          Point_arg7IntegerSMG2False

          Speed Type: Decides whether Point_arg0 specifies the movement speed or the time it takes to reach the next point.

          • -1: Point_arg0 specifies movement speed
          • 1: Point_arg0 specifies time until next point

          MapParts arguments

          NameGamesRequired?DescriptionValues
          SignMotionTypeSMG2False

          Shake Start Type: Specifies whether the object will shake before it starts moving or not.

          • 0: Don't shake
          • 1: Shakes before moving
          • 2: Shakes before moving
          • 3: Don't shake
          • 4: Shakes before moving
          • 5: Shakes before moving

          Switches

          NameGamesRequired?Description
          SW_APPEARSMG2False

          Appears when this switch is activated.

          SW_DEADSMG2False

          Gets activated after it is destroyed.

          SW_PARAMSMG2False

          The path movement speed is adjusted with ParamScale while this switch is activated.

          SW_AWAKESMG2False

          Enables rendering and resumes updates when this switch is active.

          Setup

          NameGamesRequired?DescriptionValues
          RailSMG2False

          The optional path that it can move on.

            CameraSMG2False

            Used when the item appears.

              DemoCastSMG2False

              Can take part in a cutscene.

                MarioFaceShipNpcRegisterSMG2False

                Can be registered to a Starship Mario object appearance event.