Super Mario Galaxy Object Database

Objects | Configs | Occurrences

Config: MorphSwitchArea

If the player stays inside this area and fulfills the specified conditions (Obj_arg0), it will activate its SW_A switch. If the player leaves the area again or the condition is not met anymore, the switch will be deactivated again. If Obj_arg0 is set to 1, it will check if the player is "in rush". This refers to the state where the player is bound to another object, for example Fluzzard, Rock Mushroom's rolling rock, the Star Ball and more.

Arguments

NameTypeGamesRequired?DescriptionValues
Obj_arg0IntegerSMG2False

Condition: The required power-up state condition to activate the switch.

  • -1: Player has Boo power-up
  • 1: Player is "in rush"
  • 2: Player rides Bulb Yoshi

Switches

NameGamesRequired?Description
SW_APPEARSMG2False

Appears when this switch is activated.

SW_ASMG2False

Gets activated or deactivated whether the specified condition is fulfilled or not.

SW_AWAKESMG2False

Enables rendering and resumes updates when this switch is active.

Setup

NameGamesRequired?DescriptionValues
BaseMtxFollowerSMG2False

Can follow another BaseMtxFollowTarget object.