A small turtle enemy that walks around passively. Touching it damages the player. When stunned with a Spin Attack, it enters its shell which can be picked up by the player. Green is the default color. Red ones move slightly faster. Blue ones behave exactly like green ones.
Name | Type | Games | Required? | Description | Values |
---|---|---|---|---|---|
Obj_arg0 | Integer | Both | False | Color Frame: The color frame to be used. |
|
Obj_arg3 | Boolean | SMG2 | False | Doesn't Respawn?: If set, it will not respawn after destroying its shell. | |
Point_arg0 | Integer | Both | False | Turn Type: How it behaves when it arrives at this point. |
|
Name | Games | Required? | Description |
---|---|---|---|
SW_APPEAR | Both | False | Appears when this switch is activated. |
SW_AWAKE | SMG2 | False | Enables rendering and resumes updates when this switch is active. |
Name | Games | Required? | Description | Values |
---|---|---|---|---|
Rail | Both | True | The path that it moves on. | |
Group | Both | False | Registers objects of the same kind, but the group is never used for anything. | |
DemoCast | Both | False | Can take part in a cutscene. Its special cutscene functor action causes it to appear. |
Name | Games | Description |
---|---|---|
Player2Targetable | Both | Can be targeted, frozen and attacked (SMG2 only) by player 2. |
YoshiTargetable | SMG2 | Can be targeted, eaten and shot by Yoshi. |
SearchTurtle | Both | Red Koopa Shells and Gold Shells home in on this object. |