A stone box enemy that jumps between its path points. By default, the jumping velocity is so low that the jump is barely noticeable. The direction it rotates to while moving can be configured as well.
Name | Type | Games | Required? | Description | Values |
---|---|---|---|---|---|
Obj_arg0 | Integer | SMG2 | False | Pause Delay: How long it pauses before moving. Default is 90. | |
Obj_arg1 | Integer | SMG2 | False | Move Time: How long it takes to move to the next point. This also affects the jump velocity. Default is 30. | |
Obj_arg2 | Integer | SMG2 | False | Comet Pause Delay: How long it pauses before moving during a Double Time comet. Default is 45. | |
Obj_arg3 | Integer | SMG2 | False | Comet Move Time: How long it takes to move to the next point during a Double Time Comet. This also affects the jump velocity. Default is 15. | |
Point_arg0 | Integer | SMG2 | False | Turn Direction: Specifies how to turn and move at this point. |
|
Name | Games | Required? | Description |
---|---|---|---|
SW_A | Both | False | If used, it won't move until this switch gets activated once. |
SW_PARAM | SMG2 | False | Animations, velocity and update rates are adjusted with ParamScale while this switch is activated. |
SW_AWAKE | Both | False | Enables rendering and resumes updates when this switch is active. |
Name | Games | Required? | Description | Values |
---|---|---|---|---|
Rail | Both | True | The path that it moves on. | |
ClippingGroup | Both | False | Objects in this group are always clipped together. | |
BaseMtxFollowTarget | Both | False | Can be followed by another BaseMtxFollower object. |