Super Mario Galaxy Object Database

Objects | Configs | Occurrences

Config: OnimasuJump

A stone box enemy that jumps between its path points. By default, the jumping velocity is so low that the jump is barely noticeable. The direction it rotates to while moving can be configured as well.

Arguments

NameTypeGamesRequired?DescriptionValues
Obj_arg0IntegerSMG2False

Pause Delay: How long it pauses before moving. Default is 90.

    Obj_arg1IntegerSMG2False

    Move Time: How long it takes to move to the next point. This also affects the jump velocity. Default is 30.

      Obj_arg2IntegerSMG2False

      Comet Pause Delay: How long it pauses before moving during a Double Time comet. Default is 45.

        Obj_arg3IntegerSMG2False

        Comet Move Time: How long it takes to move to the next point during a Double Time Comet. This also affects the jump velocity. Default is 15.

          Point_arg0IntegerSMG2False

          Turn Direction: Specifies how to turn and move at this point.

          • -1: Rotates forward
          • 0: Rotates left
          • 1: Rotates right
          • 2: Rotates backward & remains at point before moving.

          Switches

          NameGamesRequired?Description
          SW_ABothFalse

          If used, it won't move until this switch gets activated once.

          SW_PARAMSMG2False

          Animations, velocity and update rates are adjusted with ParamScale while this switch is activated.

          SW_AWAKEBothFalse

          Enables rendering and resumes updates when this switch is active.

          Setup

          NameGamesRequired?DescriptionValues
          RailBothTrue

          The path that it moves on.

            ClippingGroupBothFalse

            Objects in this group are always clipped together.

              BaseMtxFollowTargetBothFalse

              Can be followed by another BaseMtxFollower object.