Super Mario Galaxy Object Database

Objects | Configs | Occurrences

Config: OtaKing

A large octopus boss that resides in a large lava pool. In order to defeat it, the player has to fling its coconuts back against him. It shoots either three fireballs or a coconut. After the first phase, it will start to spawn Blue Podoboos. In SMG1, it will always spawn a Power Star when defeated, which requires a properly configured Scenario entry. There's also a "Spicy" variant which requires a few more hits. This variant does not spawn the long tentacles, though. If added and used in SMG2, it will crash the game when skipping the intro cutscene as the code does not account for the missing tentacles.

Arguments

NameTypeGamesRequired?DescriptionValues
Obj_arg1BooleanBothFalse

Spicy Variant?: If set, it loads the models for the Spicy variant and requires more hits to be defeated.

    Switches

    NameGamesRequired?Description
    SW_DEADBothFalse

    Gets activated when it dies.

    SW_ABothFalse

    Starts the boss fight once activated.

    SW_BBothFalse

    Gets activated after starting the third phase (after he looses the crown).

    Setup

    NameGamesRequired?DescriptionValues
    AppearPowerStarSMG1True

    Spawned after defeating it.

      DemoCastBothFalse

      Can take part in a cutscene.

        Properties

        NameGamesDescription
        Player2TargetableBoth

        Its coconuts can be targeted and fetched by player 2.