A green octopus boss that drives in a wheeled barrel. It can shoot multiple fireballs and coconuts from its blasters. It moves along a path, and it may stop at a path point to spit some projectiles. The fireballs create Matter Splatter holes when they land. It can be defeated by flinging coconuts against it multiple times. After defeating it, it may spawn a Power Star if the object and Scenario entry are configured correctly.
Name | Type | Games | Required? | Description | Values |
---|---|---|---|---|---|
Obj_arg0 | Boolean | SMG2 | False | Spawns Power Star?: If set, it registers a Power Star to be spawned after defeating it. | |
Point_arg0 | Integer | SMG2 | False | Multiple Attacks: Can be used to disable multiple attacks while it moves on the path segment from this to the next point. Default is -1. |
|
Name | Games | Required? | Description |
---|---|---|---|
SW_DEAD | SMG2 | False | Gets activated when it dies. |
SW_A | SMG2 | True | Starts the boss battle once activated. |
Name | Games | Required? | Description | Values |
---|---|---|---|---|
Rail | SMG2 | True | The path that it moves on. | |
AppearPowerStar | SMG2 | False | Spawned after defeating it. Requires Obj_arg0 to be set. | |
NamePos | SMG2 | True | Additional placements that can be freely placed. |
|
Camera | SMG2 | False | Used during the battle. |
Name | Games | Description |
---|---|---|
Player2Targetable | SMG2 | Its coconuts can be targeted and fetched by player 2. |