An NPC version of Mario's eternal damsel in distress that can be talked to. In SMG1, she stays in a single looping animation and will not react to being attacked. In SMG2, when attacked, she will pull an umbrella to defend herself.
| Name | Games | Required? | Description |
|---|---|---|---|
| SW_APPEAR | Both | False | Appears when this switch is activated. |
| SW_A | Both | False | Activated or deactivated depending on the used event flow node. |
| SW_B | Both | False | Activated or deactivated depending on the used event flow node. |
| SW_AWAKE | Both | False | Enables rendering and resumes updates when this switch is active. |
| Name | Games | Required? | Description | Values |
|---|---|---|---|---|
| Message | Both | False | The text dialogue's label format is Peach%03d, where %03d is the text message ID. |
| Name | Games | Required? | Description | Values |
|---|---|---|---|---|
| MarioFaceShipNpcRegister | SMG2 | False | Can be registered to a Starship Mario object appearance event. |
| Name | Games | Description |
|---|---|---|
| YoshiTargetable | SMG2 | Can be targeted and licked by Yoshi. |