A tall penguin NPC that can be talked to. In SMG1, it also controls parts of the surfing mini-game by interacting with a grouped SurfRay object.
Name | Type | Games | Required? | Description | Values |
---|---|---|---|---|---|
Obj_arg0 | Integer | SMG1 | False | Event Type: Specifies whether it should register a Power Star and join races. Default is 0. |
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Name | Games | Required? | Description |
---|---|---|---|
SW_APPEAR | Both | False | Appears when this switch is activated. |
SW_A | Both | False | Activated or deactivated depending on the used event flow node. |
SW_B | Both | False | Activated or deactivated depending on the used event flow node. |
SW_AWAKE | Both | False | Enables rendering and resumes updates when this switch is active. |
Name | Games | Required? | Description | Values |
---|---|---|---|---|
Message | Both | False | The text dialogue's label format is PenguinCoach%03d, where %03d is the text message ID. | |
EventFunc | SMG1 | False | Object-specific behavior for EventFunc event flow nodes. |
|
BranchFunc | SMG1 | False | Object-specific behavior for BranchFunc branch flow nodes. |
|
Name | Games | Required? | Description | Values |
---|---|---|---|---|
Group | SMG1 | False | Groups PenguinCoach and SurfRay. This is used to notify SurfRay about the tutorial states. This object only registers to this group if Obj_arg0 is set to 2 or 3. | |
AppearPowerStar | SMG1 | False | Gets spawned after triggering its EventFunc. | |
Camera | SMG1 | False | Uses 会話 when talking. If Obj_arg0 is 2, it will use チュートリアル for the tutorial. | |
DemoCast | SMG2 | False | Can take part in a cutscene. Its special cutscene functor action causes it to return to its initial position. | |
MarioFaceShipNpcRegister | SMG2 | False | Can be registered to a Starship Mario object appearance event. |
Name | Games | Description |
---|---|---|
YoshiTargetable | SMG2 | Can be targeted and licked by Yoshi. |