Super Mario Galaxy Object Database

Objects | Configs | Occurrences

Config: PlanetMapFarClippable

A generic planet with a model and optional collision with a far clipping distance of 50 meters. The normal collision mesh has the same name as the object itself. However, it also supports WaterSurface and MoveLimit collision meshes. If the model has a joint named Move, the collision will be set to follow that joint. Furthermore, it can also use particle effects and sounds. Planets support optional Water, Indirect, Bloom, Low and Middle models. In SMG2, this class supports fur maps.

Arguments

NameTypeGamesRequired?DescriptionValues
Obj_arg0FloatBothFalse

Useless: Read but never used for anything.

    Obj_arg1FloatBothFalse

    Sphere Clipping Radius: The spherical clipping radius. If this setting is 0 or less, the model's bounding radius will be used. This is the default behavior.

      Obj_arg2FloatBothFalse

      Useless: Read but never used for anything.

        Obj_arg3FloatSMG2False

        Useless: Read but never used for anything.

          Switches

          NameGamesRequired?Description
          SW_APPEARBothFalse

          Appears when this switch is activated.

          SW_BSMG2False

          Removes the visible model when this switch is active. This retains the collision, though.

          SW_AWAKEBothFalse

          Enables rendering and resumes updates when this switch is active.

          Setup

          NameGamesRequired?DescriptionValues
          ClippingGroupBothFalse

          Objects in this group are always clipped together.

            DemoCastSMG1False

            Can take part in a cutscene. If used, it won't appear until its appear cutscene action gets triggered.

              Properties

              NameGamesDescriptionExclusives?
              DemoSimpleCastSMG2

              Continues movement during cutscenes, NPC conversations, etc.

              • ChallengeGliderStartPlanet
              • GliderStartWoodPlanet
              • ItemCollectionPlanet