Super Mario Galaxy Object Database

Objects | Configs | Occurrences

Config: PlayAttackMan

The monkey NPC that will give the player a Power Star when talked to. It will register a Power Star, however, this requires a properly configured Scenario entry.

Switches

NameGamesRequired?Description
SW_APPEARSMG2False

Very buggy so it shouldn't be used. The object will appear when this switch is activated, but it will always have appeared even if the switch is deactivated. Deactivating the switch again will fix this, though.

SW_ASMG2False

Activated or deactivated depending on the used event flow node.

SW_BSMG2False

Activated or deactivated depending on the used event flow node.

SW_AWAKESMG2False

Enables rendering and resumes updates when this switch is active.

Talking

NameGamesRequired?DescriptionValues
MessageSMG2False

The text dialogue's label format is PlayAttackMan%03d, where %03d is the text message ID.

    EventFuncSMG2False

    Object-specific behavior for EventFunc event flow nodes.

    • 0: Spawn Power Star

    Setup

    NameGamesRequired?DescriptionValues
    AppearPowerStarSMG2True

    Gets spawned after triggering its EventFunc.

      MarioFaceShipNpcRegisterSMG2False

      Can be registered to a Starship Mario object appearance event.

        Properties

        NameGamesDescription
        YoshiTargetableSMG2

        Can be targeted and licked by Yoshi.