The monkey NPC that will give the player a Power Star when talked to. It will register a Power Star, however, this requires a properly configured Scenario entry.
Name | Games | Required? | Description |
---|---|---|---|
SW_APPEAR | SMG2 | False | Very buggy so it shouldn't be used. The object will appear when this switch is activated, but it will always have appeared even if the switch is deactivated. Deactivating the switch again will fix this, though. |
SW_A | SMG2 | False | Activated or deactivated depending on the used event flow node. |
SW_B | SMG2 | False | Activated or deactivated depending on the used event flow node. |
SW_AWAKE | SMG2 | False | Enables rendering and resumes updates when this switch is active. |
Name | Games | Required? | Description | Values |
---|---|---|---|---|
Message | SMG2 | False | The text dialogue's label format is PlayAttackMan%03d, where %03d is the text message ID. | |
EventFunc | SMG2 | False | Object-specific behavior for EventFunc event flow nodes. |
|
Name | Games | Required? | Description | Values |
---|---|---|---|---|
AppearPowerStar | SMG2 | True | Gets spawned after triggering its EventFunc. | |
MarioFaceShipNpcRegister | SMG2 | False | Can be registered to a Starship Mario object appearance event. |
Name | Games | Description |
---|---|---|
YoshiTargetable | SMG2 | Can be targeted and licked by Yoshi. |