An area that adjusts the player's movement direction all the time. Usually, when a camera change occurs, the player will keep walking into the direction the stick was held before the camera changed. This prevents exactly that.
| Name | Games | Required? | Description | 
|---|---|---|---|
| SW_APPEAR | SMG2 | False | Appears when this switch is activated. | 
| SW_AWAKE | SMG2 | False | Enables rendering and resumes updates when this switch is active. | 
| Name | Games | Required? | Description | Values | 
|---|---|---|---|---|
| BaseMtxFollower | SMG2 | False | Can follow another BaseMtxFollowTarget object. |