Super Mario Galaxy Object Database

Objects | Configs | Occurrences

Config: Poihana

A strange duck-like enemy that moves around passively and chases after the player if they are nearby. It will then try to fling the player upwards. It cannot be defeated through any means, but the player can stun it using most attacks. Furthermore, it will always try to return to its initial position if it walks too far away from it. It uses a mirror model.

Arguments

NameTypeGamesRequired?DescriptionValues
Obj_arg0FloatSMG1False

Launch Intensity: How far the player moves upwards when flung. Default is 1000.

    Obj_arg3IntegerSMG1False

    Behavior: Specifies its general behavior.

    • -1: Walk around
    • 1: Sleeping
    • 2: Walk around and reset home position when it flings the player up
    Obj_arg4BooleanSMG1False

    Can Drown?: If set, it can and will drown if it's inside water.

      Obj_arg7BooleanSMG1False

      Use Small Binder?: If set, it will use a smaller collision binder.

        Setup

        NameGamesRequired?DescriptionValues
        ClippingGroupSMG1False

        Objects in this group are always clipped together.

          CameraSMG1False

          Used when it flings the player upwards.

            Properties

            NameGamesDescription
            Player2TargetableSMG1

            Can be targeted and frozen by player 2.

            SearchTurtleSMG1

            Red Koopa Shells and Gold Shells home in on this object.

            MirrorActorSMG1

            A mirrored version of this object is created for mirror reflection setups if placed inside a MirrorArea.

            MoveLimitCollisionSMG1

            The collision binder also checks for MoveLimit collision.