An area that renders a fog post effect on the screen while the player is inside it.
Name | Type | Games | Required? | Description | Values |
---|---|---|---|---|---|
Obj_arg0 | Float | SMG2 | False | Inner Radius: Ranges from 0 to 10000 inclusive. Default is 0. | |
Obj_arg1 | Float | SMG2 | False | Outer Radius: Ranges from 0 to 10000 inclusive. Default is 10000. | |
Obj_arg2 | Integer | SMG2 | False | Alpha: The alpha channel component. Ranges from 0 to 255 inclusive. Default is 255. | |
Obj_arg3 | Integer | SMG2 | False | Red: The red color component. Ranges from 0 to 255 inclusive. Default is 255. | |
Obj_arg4 | Integer | SMG2 | False | Green: The green color component. Ranges from 0 to 255 inclusive. Default is 255. | |
Obj_arg5 | Integer | SMG2 | False | Blue: The blue color component. Ranges from 0 to 255 inclusive. Default is 255. | |
Obj_arg6 | Integer | SMG2 | False | Gradient Type: Specifies on what parts of the view the fog should be applied on. |
|
Name | Games | Required? | Description |
---|---|---|---|
SW_APPEAR | SMG2 | False | Appears when this switch is activated. |
SW_AWAKE | SMG2 | False | Enables rendering and resumes updates when this switch is active. |
Name | Games | Required? | Description | Values |
---|---|---|---|---|
BaseMtxFollower | SMG2 | False | Can follow another BaseMtxFollowTarget object. |