Super Mario Galaxy Object Database

Objects | Configs | Occurrences

Config: Pukupuku

A fish enemy that swims on a set path if placed underwater or hops around a path if placed elsewhere. It can be defeated through all player attacks, which causes it to drop a Coin or three Star Bits when defeated.

Arguments

NameTypeGamesRequired?DescriptionValues
Point_arg0IntegerBothFalse

Jump Type: How it jumps and moves on this point. Default is -1.

  • -1: Jump to next point
  • 1: Flies to next point "in water"

Switches

NameGamesRequired?Description
SW_DEADBothFalse

Gets activated when it dies.

SW_AWAKESMG2False

Enables rendering and resumes updates when this switch is active.

Setup

NameGamesRequired?DescriptionValues
RailBothFalse

The path that it moves on.

    ClippingGroupSMG2False

    Objects in this group are always clipped together.

      Properties

      NameGamesDescription
      ScoreAttackSMG2

      This object scores 100 points in The Chimp's challenges.

      Player2TargetableBoth

      Can be targeted, frozen and defeated (SMG2 only) by player 2.

      YoshiTargetableSMG2

      Can be targeted and eaten by Yoshi.

      SearchTurtleBoth

      Red Koopa Shells and Gold Shells home in on this object.