An area that returns the player to the last safe position they stood on before entering this area. The game won't treat Ice and GlassIce collision as proper safe collision triangles, however, this can be enabled with a RecoveryFloorControlArea.
Name | Type | Games | Required? | Description | Values | Exclusives? |
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Obj_arg0 | Integer | Both | False | Throw Type: If used, the player will be thrown out instead of returning to the previous safe collision triangle. This setting is only usable by cylindrical areas. All other shapes will return the player to the previous safe collision triangle. |
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Name | Games | Required? | Description |
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SW_APPEAR | Both | False | Appears when this switch is activated. |
SW_AWAKE | Both | False | Enables rendering and resumes updates when this switch is active. |
Name | Games | Required? | Description | Values |
---|---|---|---|---|
BaseMtxFollower | Both | False | Can follow another BaseMtxFollowTarget object. |