An object that can have an On and Off state based on Switches. Objects with "Planet" in the name have a different "Hio". Objects with "PlanetA" in the name have an infinite far clip distance
Name | Type | Games | Required? | Description | Values |
---|---|---|---|---|---|
Obj_arg0 | Boolean | SMG1 | False | Starting State: Determines the starting state of the object |
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Point_arg0 | Integer | SMG1 | False | Movement Speed / Time: The movement speed the object has starting from this point. If Point_arg7 is set to 1, this specifies the time in frames it takes to reach the next point. | |
Point_arg1 | Integer | SMG1 | False | Acceleration Time: The time in frames it takes for the object to reach the movement speed set at this point. | |
Point_arg5 | Integer | SMG1 | False | Stop Time: The time in frames the object waits at this point before it continues moving again. | |
Point_arg7 | Integer | SMG1 | False | Speed Type: Decides whether Point_arg0 specifies the movement speed or the time it takes to reach the next point. |
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Name | Games | Required? | Description | Values |
---|---|---|---|---|
RotateSpeed | SMG1 | False | Rotate Speed: The speed at which this object rotates. Curiously, the game sets the default value of this to 0x7F7FFFFF and not Zero. |
Name | Games | Required? | Description |
---|---|---|---|
SW_A | SMG1 | False | When activated, the object will switch to it's "On" state |
SW_B | SMG1 | False | When activated, the object will switch to it's "Off" state |
Name | Games | Required? | Description | Values |
---|---|---|---|---|
Rail | SMG1 | False | The path that it can move on. | |
ClippingGroup | SMG1 | False | Objects in this group are always clipped together. |