Super Mario Galaxy Object Database

Objects | Configs | Occurrences

Config: QuestionBoxGalleryObj

An object that can have an On and Off state based on Switches. Objects with "Planet" in the name have a different "Hio". Objects with "PlanetA" in the name have an infinite far clip distance

Arguments

NameTypeGamesRequired?DescriptionValues
Obj_arg0BooleanSMG1False

Starting State: Determines the starting state of the object

  • -1: Off (Default)
  • 0: On
Point_arg0IntegerSMG1False

Movement Speed / Time: The movement speed the object has starting from this point. If Point_arg7 is set to 1, this specifies the time in frames it takes to reach the next point.

    Point_arg1IntegerSMG1False

    Acceleration Time: The time in frames it takes for the object to reach the movement speed set at this point.

      Point_arg5IntegerSMG1False

      Stop Time: The time in frames the object waits at this point before it continues moving again.

        Point_arg7IntegerSMG1False

        Speed Type: Decides whether Point_arg0 specifies the movement speed or the time it takes to reach the next point.

        • -1: Point_arg0 specifies movement speed
        • 1: Point_arg0 specifies time until next point

        MapParts arguments

        NameGamesRequired?DescriptionValues
        RotateSpeedSMG1False

        Rotate Speed: The speed at which this object rotates. Curiously, the game sets the default value of this to 0x7F7FFFFF and not Zero.

          Switches

          NameGamesRequired?Description
          SW_ASMG1False

          When activated, the object will switch to it's "On" state

          SW_BSMG1False

          When activated, the object will switch to it's "Off" state

          Setup

          NameGamesRequired?DescriptionValues
          RailSMG1False

          The path that it can move on.

            ClippingGroupSMG1False

            Objects in this group are always clipped together.