An object that can have an On and Off state based on Switches. Objects with "Planet" in the name have a different "Hio". Objects with "PlanetA" in the name have an infinite far clip distance
| Name | Type | Games | Required? | Description | Values | 
|---|---|---|---|---|---|
| Obj_arg0 | Boolean | SMG1 | False | Starting State: Determines the starting state of the object | 
 | 
| Point_arg0 | Integer | SMG1 | False | Movement Speed / Time: The movement speed the object has starting from this point. If Point_arg7 is set to 1, this specifies the time in frames it takes to reach the next point. | |
| Point_arg1 | Integer | SMG1 | False | Acceleration Time: The time in frames it takes for the object to reach the movement speed set at this point. | |
| Point_arg5 | Integer | SMG1 | False | Stop Time: The time in frames the object waits at this point before it continues moving again. | |
| Point_arg7 | Integer | SMG1 | False | Speed Type: Decides whether Point_arg0 specifies the movement speed or the time it takes to reach the next point. | 
 | 
| Name | Games | Required? | Description | Values | 
|---|---|---|---|---|
| RotateSpeed | SMG1 | False | Rotate Speed: The speed at which this object rotates. Curiously, the game sets the default value of this to 0x7F7FFFFF and not Zero. | 
| Name | Games | Required? | Description | 
|---|---|---|---|
| SW_A | SMG1 | False | When activated, the object will switch to it's "On" state | 
| SW_B | SMG1 | False | When activated, the object will switch to it's "Off" state | 
| Name | Games | Required? | Description | Values | 
|---|---|---|---|---|
| Rail | SMG1 | False | The path that it can move on. | |
| ClippingGroup | SMG1 | False | Objects in this group are always clipped together. |