A large collectable Coin that can activate a switch when collected. It can also make the player jump when collected. The object's up vector is used as the player's jumping direction.
Name | Type | Games | Required? | Description | Values |
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Obj_arg0 | Float | Both | False | Player Jump Speed: If set to a positive value, the player will jump after collecting it. Default is 0. | |
Obj_arg1 | Integer | Both | False | Player Jump Type: Specifies how the player jumps when collecting the Coin. |
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Obj_arg2 | Integer | Both | False | Rotation Type: Defines how to rotate the object. |
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Obj_arg3 | Integer | Both | False | Shadow Length Type: Sets the shadow drop length. Unlike most shadow length settings, this one only supports a fixed set of length values. |
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Obj_arg4 | Boolean | Both | False | Updates Shadow?: If set, the shadow will be calculated at all times. |
Name | Games | Required? | Description |
---|---|---|---|
SW_APPEAR | Both | False | Appears when this switch is activated. |
SW_DEAD | Both | False | Gets activated when collecting it. |
SW_AWAKE | SMG2 | False | Enables rendering and resumes updates when this switch is active. |
Name | Games | Required? | Description | Values |
---|---|---|---|---|
Camera | Both | False | Used when the player jumps. |
Name | Games | Description |
---|---|---|
ScoreAttack | SMG2 | This object scores 1000 points in The Chimp's challenges. |